Visual Communication - Bachelor

Curiosity Cove

Curiosity Cove is an exhibition design strategy that can be used in children's museums across Australia. Through playful, engaging imagery that is easy to navigate, Curiosity Cove aims to improve the recognition of learning difficulties and disabilities in young Australian children.

Australian school data has shown a consistent decline in basic learning skills across primary aged students. NAPLAN testing has revealed that in 2026, one in three students fail to meet literacy and numeracy standards. These education gaps continue to be reported each year, and unaddressed learning disabilities are hypothesised to be a major contributor to these declining test results and drop attendance levels.

Australian children with learning disabilities such as ADHD, dyslexia, dysgraphia and dyscalculia continue to be underdiagnosed within the Australian education system. This leads children to struggle in school, and possibly lose their love of learning. Diagnosing these learning disabilities is a long a complex process, but improvements can be made in finding early indicators of these disabilities or learning difficulties.

Children’s museum exhibitions are shared spaces that are designed to create a love of learning, and engage kids in innovative ways. They are also external to the schooling system. What if this space could be utilised, not only as a place of education, but as a way to discover early indicators of learning difficulties and disabilities in children?

Visual Identity

This design invites local children’s museums to use the branding and imagery of Curiosity Cove to help create engaging learning activities in areas such as numeracy, literacy, writing, speaking, memory and listening. Through targeting these core subjects, activities in the museum can help to recognise early indicators of learning disabilities such as ADHD, dyslexia, dysgraphia etc.

In this space, children will be encouraged to work with their peers to complete set games and activities within the space. During this time, school educators will receive professional support to monitor the children’s behaviour throughout the session.

Animated logo

This animated illustration can be used on websites, within the exhibition space and for digital promotional content.

Promotional Materials

Exhibition Interior

Exhibition Materials

Activity Booklet

This booklet is designed to be used within the exhibition to record activities and collect character stamps.
Inside Activity Booklet

Inside the Activity Booklet

24 pages with space for writing notes and completing activities.

Activity Stamps

These stamps will be distributed throughout the various activities. When an activity is complete, the stamp can be used in the activity book.

Merchandise

Can be sold within the museum gift shop, or included inside an activity bag for school groups.

It’s important to note that due to the timeline and scope of this project, Curiosity Cove is not a fully formed exhibition. It is a visual identity that can be used in collaboration with external audiences such as museums, art galleries or other similar organisations. It is also important to specify the Curiosity Cove should not be used as a diagnostic tool for learning disabilities. It is a way to recognise early indicators that may go unnoticed inside the classroom, to then provide further support.

Maddie Quint

Maddie is a Brisbane-based illustrator and graphic designer with a passion for playful, innovative design. Currently completing her Bachelor of Visual Communication, she specialises in branding, character design and children’s illustration. Her experience also spans healthcare design and visual journalism, bringing a diverse perspective to her creative practice.

Vote For This Project

"*" indicates required fields

This field is for validation purposes and should be left unchanged.
This field is hidden when viewing the form
Project